About Us

Deer Games Studio is an independent Italian publishing house, founded in Milan in 2021.

We design, develop, and publish board games, following each project from the initial idea to the final product that reaches players' tables.

But the reason we do it comes before the games themselves.

We believe that time shared around a table, with the people you love, is something worth making special.

We want to create opportunities to spend time together, to get excited, laugh, compete, and build memories.
Games are our way of doing that.

Componenti e carte del gioco Feralis Terra Oscura

Our story...

It began in 2021 with an idea from Luca Vincitore, founder and creative director of the studio:

"To create not just board games, but entire worlds to experience and memories to cherish."

We started by combining mechanics, images, materials, and stories, transforming that vision into our first project: Feralis Obscure Land.

From a prototype, our first major Kickstarter project was born, supported by players worldwide.

And we haven't stopped since.

Then came Firesiege, Bag&Snatch!, and Shizoku: games diverse in setting, audience, and gameplay, but all born from the same desire to create something that leaves a lasting memory long after the last game piece is back in the box.

Componenti espansione Ballad of Fire Firesiege

Every detail has a reason

We start with the experience we want to create.

From there, we build everything else: the mechanics, the game's rhythm, the visual identity, the illustrations, the materials, and every small detail that contributes to shaping the world we've imagined.

We prototype. We play. We test. We change our minds. We start over.

Creative skills, game design, graphics, development, strategy, and production work together, supported by authors, illustrators, editors, playtesters, and specialized professionals.

Because for us, a game truly works only when every part contributes to the same experience.

Bag & Snatch Ocean Turmoil carta squalo

We create worlds to play in, live in, and remember

This is the direction we want to continue to follow.

To build a recognizable independent publishing house, capable of bringing games with different identities to tables and reaching people in Italy and the rest of the world.

Immediate games to share in an evening. Deeper experiences to immerse oneself in for hours. New worlds to explore, expand, and rediscover over time.

This is what we do: we design, develop, and publish board games.

But what we want to leave behind goes beyond the product.

A story to tell.
A game to remember.
One more reason to gather around the same table.

Today, we're relying on these figures

  • Collected

    215k

    with crowdfunding

  • more than

    7.5k

    products sold

  • we sell in more than

    35

    countries in the world

  • community from

    4K+

    of people

About Us

  • Luca

    Paladin

    Guardian of the vision and the first to embark on an adventure. He is the one who sets the direction, keeps the party together, and finds a way to motivate them even in the most difficult moments. With his shield and sword, he is the first to venture into the dungeon, with one goal: to fight to create a game that is truly worth playing.

  • Alessandro

    Divine Oracle

    He reads numbers, scenarios, and possibilities as if they were omens. He scrutinizes the future among budgets, strategies, marketing, and business development, trying to understand which path will take the party further... hopefully without running out of gold coins before the final boss. If a plan exists, he has probably already put it in an Excel spreadsheet.

  • Gildo

    Artificer

    This is the person who transforms ideas into something that can truly work. Through design, graphics, and prototypes, they build, dismantle, test, and refine every gear until everything falls into place. Always surrounded by tools, components, and new solutions. If something can be improved, they are probably already working on it.

1 of 3

Our Values

Because every game is created to forge connections, share emotions, and bring people closer.

Because we believe that it is the small details that transform a good game into a special experience.

Because ultimately, we don't just want to create games to play, but moments worth remembering.